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- on mouseEnter me
- set the visible of sprite (the spriteNum of me - 6) to 0
- updateStage()
- end
-
- on mouseLeave me
- set the visible of sprite (the spriteNum of me - 6) to 1
- updateStage()
- end
-
- on mouseDown me
- set the visible of sprite (the spriteNum of me - 11) to 0
- updateStage()
- end
-
- on mouseUp me
- puppetSound(2, "button")
- set the visible of sprite (the spriteNum of me - 11) to 1
- updateStage()
- go("on2")
- end
-